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Reinforcer
Identification in Organizational Behavior Management
by Kristen
Rost, David A. Wilder, and Kelly Therrien
Florida Institute of Technology
The
identification of reinforcers can be an important
step in the development of effective performance
management plans. Currently, there is a lack
of research in the Organizational Behavior Management
(OBM) literature on systematic methods for identifying
reinforcers among employees. Thus, we have begun
a line of research aimed at investigating various
methods of identifying reinforcers in organizations.
The study described below is one of the projects
in this line of research.
Thus
far, the main method by which preference for
stimuli has been identified in OBM is the reinforcer
survey (Daniels, 2004), in which an employee
rates the extent to which they would like to
receive an item on a 5-point likert scale. Although
it is widely assumed that the reinforcer survey
is an adequate method of identifying potential
reinforcers, no research has examined the accuracy
of reinforcer surveys among employees. However,
in “clinical” areas of applied behavior
analysis, recent research on reinforcer surveys
has suggested that they are not a very accurate
method of identifying preference for items and
activities in some populations. For example,
Northup, George, Jones, Broussard, and Vollmer
(1996) compared three methods of stimulus preference
assessment (SPA) (i.e., survey, verbal choice,
and pictorial choice) in typically developing
children and found that the accuracy of the survey
method was poor. In a replication, Northup (2000)
found that the overall accuracy of the survey
method was only 57%. In a later study, Wilder,
Ellsworth, White, and Schock (2003) compared
a survey with verbal and pictorial stimulus choice
procedures in adults of average intelligence
and found that the accuracy of the survey method
was only 56%. The purpose of this study was to
assess the accuracy of a survey for identifying
reinforcers among employees and to compare the
utility of the survey method to a verbal forced
choice method of assessing preference for stimuli.
Method
The
study was conducted in an office setting on a
University campus. The participants included
three adult women who were between the ages of
25 and 55 and all worked 40 hours per week as
administrative assistants. The study included
two phases: a stimulus preference assessment,
and a reinforcer assessment. Each participant
took part in one Phase 1 session, which was about
15 minutes in duration. Phase 2 sessions were
between 20 and 30 minutes in duration and were
conducted 1-2 days per week over three weeks.
In phase
one, a survey based on Daniels (2004) was administered
verbally to each participant. Six stimuli were
initially identified for use in the study: coupons
for a casual clothes day, leaving work 10 minutes
early, an assistant for a task, a $5 gift certificate
to local store, a $5 gift certificate to a local
movie theater, unlimited access to a small snack
(i.e., either candy, gum, nuts, or sunflower
seeds) for one work day. A control item was also
identified for each participant before Phase
1 sessions began by asking each participant to
choose the item that they would least prefer
to receive. Control items were the snack for
participants 1 and 2, and the casual clothes
day for participant 3.
As part
of the survey, participants were asked to describe
how much work they would be willing to do to
gain access to each item by ranking each item
as 0 (none at all), 1 (a little), 2 (a fair amount)
3 (much) or 4 (very much). A percentage score
was calculated for each item by dividing the
score the participant gave to an item by the
total possible score for the item (i.e., 4) and
multiplying by 100%. Items with scores of 75%
or greater (i.e., rankings of 3 or 4) were considered
to be high preference. Next, the verbal forced-choice
procedure was conducted. During this procedure,
a questionnaire was verbally administered to
assess preference for each of the six stimuli.
Each item was compared once with every other
item in a verbal format (e.g., “Would you
rather get a $5 movie certificate or a coupon
that can be exchanged for leaving 10 min early
from work one day?”). A percentage score
was calculated by dividing the number of times
an item was chosen by the number of times it
was presented (5) and multiplying by 100%. Items
with a score of 75% or greater (i.e., items chosen
4 or 5 times) were considered to be high preference.
In phase
two of the study a reinforcer assessment was
conducted. A multi-element design was used to
determine if the reinforcers identified by the
employees in phase one actually functioned as
reinforcers for completing a filing task. The
dependent variable during the reinforcer assessment
was the number of sheets of paper filed by each
participant. Upon completion of the filing task,
the participants earned coupons exchangeable
for one of the six items described above.
During
baseline, participants did not earn any reinforcers
and were told, “Do as much (filing) as
you want, as little as you want, or none at all.” Sessions
lasted until the participant said “I’m
done.” Following baseline, each of six
coupons was made available, contingent on completed
filing. Participants were told, “You can
earn as many coupons as you want for filing.
You can do as much as you want, as little as
you want, or none at all”. Six trials were
conducted per session (one trial for each of
the items described above). The order of trials
was randomly determined for each session. A given
trial ended when the participant said, “I’m
done.” The number of filed papers required
to earn each coupon was determined individually
based on the average number of papers filed per
minute during baseline. Interobserver agreement
data were collected on 86% of filed papers. Agreement
averaged 100%.
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